infyni Kids

Live Online Animation Course – Blender 3D Essentials

A comprehensive live online course designed to teach 3D modeling, animation, rendering, and compositing using Blender. This structured 120-day learning plan covers essential and advanced techniques, making it perfect for aspiring animators and digital artists.

Live Course

Live Class: Monday, 24 Mar

Enrolled: 1

Duration: 1 Hour

Sessions: 4 classes per month

Offered by: infyni

Live Course

$44.10 /per month

Enrollment Closed Notify Me

About Course

This animation course provides an in-depth introduction to Blender, a powerful open-source 3D creation tool. Students will start with modeling fundamentals, learning interface controls, mesh editing, and object manipulation. They will then explore animation principles, including keyframes, motion tracking, and rigging characters with armatures. The course also covers rendering techniques, physics simulations, and compositing to enhance visual effects. Through hands-on projects, students will apply their skills to design 3D models, animate characters, and create professional-quality renders. By the end of the course, students will be proficient in Blender and ready to develop their own animated projects.

Key Benefits:
  • Live interactive sessions with expert guidance.
  • Step-by-step learning, from modeling to full animation.
  • Covers essential animation, physics, and rendering techniques.
  • Hands-on practice with Blender’s industry-standard tools.
  • Ideal for beginners and intermediate learners in 3D design.
What You’ll Learn:

3D Modeling & Design

  • Understanding Blender’s interface and key tools.
  • Creating 3D models using mesh editing and modifiers.
  • Designing objects such as furniture, vehicles, and characters.

Animation & Motion Control

  • Using keyframes, armatures, and constraints.
  • Rigging and animating characters.
  • Applying motion tracking and lattice deformation.

Rendering & Visual Effects

  • Working with EEVEE and Cycles rendering engines.
  • Creating realistic materials using shader nodes.
  • Enhancing visuals with compositing and color grading.

Advanced Techniques & Final Projects

  • Simulating physics effects like rigid bodies and particles.
  • Combining modeling, animation, and rendering in a project.
  • Showcasing a final animated scene with professional finishing.

Skills You Will Gain

Mastering Blender’s interface and navigation Creating and manipulating 3D models Applying textures, lighting, and rendering techniques Basic animation principles and keyframe animation Exporting and optimizing 3D projects

Course Offerings

  • Instructor Led Live sessions
  • Clarify doubts during session
  • Access Session Recordings
  • Attend on mobile and Tablet
  • Assessments and Competition
  • Direct Messages
  • Feedback from Instructor
  • Full lifetime Resources
  • Certificate of Completion
  • Topics
  • Instructor (1)
  • Title: Blender Syllabus Presentation
  • Subtitle: 120-Day Learning Plan Focus Areas: Modelling, Animation, Rendering, Physics, and Compositing
  • Main Focus: Modelling and Animation
  • Secondary Focus: Rendering, Physics, Compositing
  • Minimal Focus: Sculpting, Motion Tracking
  • Day 1-5: Window System, Keymap, Interface Controls
  • Outcome: Familiarize with Blender interface
  • Day 6-10: 3D Viewport - Regions, Objects, Navigation
  • Practice: Create an easy 3D model
  • Day 11-15: 3D Cursor, Grease Pencil, Gizmos
  • Practice: Experiment with tools
  • Day 16-20: Image Editor, Editing Basics
  • Practice: Editing workflows
  • Day 21-30: Advanced Techniques: Mesh Editing, Modifiers, Boolean Ops
  • Practice: Build complex models
  • Day 31-40: Complete Projects
  • Task: Design furniture or vehicle
  • Day 41-45: Basics: Keyframes, Keying Sets
  • Outcome: Animate simple objects
  • Day 46-50: Armatures
  • Practice: Apply armatures to models
  • Day 51-55: Lattice
  • Outcome: Manipulate objects
  • Day 56-60: Constraints, Motion Tracking
  • Practice: Add constraints
  • Day 61-70: Actions and Drivers
  • Outcome: Advanced animation controls
  • Day 71-80: Animation Projects
  • Task: Complete character/object animation
  • Day 81-85: EEVEE Basics: Materials, Light Settings
  • Outcome: Master real-time rendering
  • Day 86-90: Cycles Rendering
  • Practice: GPU-based rendering
  • Day 91-95: Workbench Settings
  • Outcome: Optimize scene previews
  • Day 96-100: Shader Nodes (Input, Output, Texture)
  • Practice: Material creation with shaders