This beginner-friendly Unity course introduces young creators to professional-grade game development using the Unity engine and C# programming. Designed for children aged 8–15, the course covers key concepts such as game physics, scene creation, scripting, animation, and user interface design. Students bring their ideas to life through guided projects—from platformers to basic RPGs—while learning logic, storytelling, and digital creativity. No prior experience is required. By the end of the course, each student will have created a playable game and developed a strong foundation in real-world tech tools.
Welcome to Game Dev
Introduction to Unity and C#
Setting up the Unity environment
Navigating the Unity Editor
2D Game Building Basics
Creating 2D characters and environments
Using sprites, assets, and tilemaps
Player movement and controls using C#
Adding collectibles, enemies, and scoring system
Into the 3D World
Creating 3D objects and scenes
Applying textures, lighting, and skyboxes
Working with camera angles and animations
Building a 3D maze or platformer
Coding with C# for Unity
Scripting basic game logic and interactivity
Variables, conditionals, and loops
Trigger zones and object interactions
UI & Sound Design
Designing menus, buttons, and HUD
Adding sound effects and background music
Health bars, win/lose screens, and popups
Final Project & Showcase
Bringing all elements together
Building a complete 2D or 3D game
Game testing, bug fixing, and polish
Final game presentation & peer feedback
I am a game development educator and program manager with expertise in Unity, Roblox Studio, C++, and Java. With over a decade of experience, I have mentored students globally, led game projects, and designed structured learning programs. Currently, as a Program Manager at Moonpreneur, I oversee projects and ensure engaging learning experiences. Passionate about interactive education, I strive to empower students through game-based learning.
Rating
Reviews
Students
Courses